[SATLUG] Next month's presentation
firestorm_v1
firestorm-v1 at satx.rr.com
Tue Aug 27 23:03:01 CDT 2002
if it's got a railgun akin to Q3A I'll be a betatester of the Linux
client.. ;-)
FIRESTORM_v1
Steven Winston wrote:
>I agree, this would be a very interesting presentation. Personally my company
>(Global Gaming Innovations) is working with wide area clustering. My
>interest would be peaked and I *might* actually make it to my first SATLUG
>meeting. That's true that creating a cluster is easy, although to be honest,
>you DONT need MPI or PVM to do it. The tools are already present in TCP/IP
>protocol programing. Building a cluster doesn't have to require installing
>or configuring anything!!!
>However, if you wanna get into fun things like multi-threaded parrallel
>computing, you're gonna want to use the kitchen sink of distributed parallel
>computing (MPI). There's one major draw back in today's tech that is on the
>market. That is, try starting up your program and pull the plug on ANY of
>the nodes in the LAM, whops all gone, with no signal. There's ways to send
>heartbeats and Duke University is developing methods of gracefully shutting
>down your distributed program with error codes. However, this is currently a
>major pain in the arse. Also for more about wide area distributed processing
>check out the Albatras (sp?) project. It's looking pretty good (4
>universities making up shared clusters).
>
>Oh and if there is interest, my company is about to release its first beta
>test (will work natively in linux) of a FPS game that will use the
>distributed processing tech to create massive multiplayer online games. (read
>as 500-1000 or more quakster types fragging each other on one server). I'll
>post an anouncement incase anyone is interested in seeing this type of stuff
>work.
>
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